![]() ![]() There’s an additional element of timing in play, as roughly half the classrooms have an emergency phone on the wall. Turn on one light too many and the circuit breaker blows, plunging the entire room into shadow and ending that run on the spot. That can include breaking windows, turning on TVs or lamps, or triggering a motion sensor, although each room can only handle so many running appliances at once. The challenge is to use whatever tools you can find, like slingshot pellets or cherry bombs, to create a path through the shadows for Jake. In each of the 2009 LIT ’s 30 levels, Jake starts at one end of a darkened classroom, in the relative safety of its exit sign. Yeah, the competition was a little weak, but LIT has a lot going for it. ![]() The only reason I ever heard of it was that I had a gig at the time where I covered new releases on the Wii, and LIT quickly became my favorite WiiWare game. That left LIT perfectly positioned from the jump to fly under everyone’s radar. No one was really paying attention to WayForward back then, until it broke out in the 2010s with games like Double Dragon Neon. LIT was also an early original IP from WayForward, back in the period when it primarily made licensed tie-ins like Space Chimps. The Wii at 2009 was pitched at an audience of kids, retirees, and casual newcomers, so the lineup on the WiiWare virtual storefront was mostly shovelware, retro revivals, and ports of 15-year-old games like StarTropics II. ![]() When it debuted, it was a WiiWare exclusive, at a point in time when it stood out from the crowd like a warthog at a cat show. In retrospect, LIT had the deck stacked against it from the start. It’s a creepy, short action/puzzle game about figuring out a way to safely get Jake from point A to B. Any light instantly gets rid of the shadows, but if any part of Jake touches them, he’s instantly pulled under to his death. You play LIT 2009 as Jake, a stereotypical “emo” kid who, for no reason that’s ever given in-game, is trapped in a version of his high school that’s been overrun by living darkness. LIT has been reincarnated, so to speak, but as an arguably worse version of itself. ![]() The currently-available version of LIT is a 2015 “reimagining” for iOS/Android that comes off like a Saturday-morning cartoon version of the 2009 game. The first LIT is a “dead” game from 2009, which went down with the ship when Nintendo closed the WiiWare shop in 2019, and which was one of the best-kept secrets on the Wii. If you buy Wayforward’s horror action/puzzle game LIT on Steam right now, you’ll get a 2D game about using light sources to find your way through a series of darkened rooms, with an art style that makes it look like a lost episode of “Danny Phantom.” It’s alright for what it is. Nothing but appreciation for our fans over the past 30 Years. And given that Mortal Kombat II‘s anniversary hits later this year (November, to be exact), it’d be a perfect way to celebrate with a new entry. What we do know is that Mortal Kombat 12 is coming later this year, thanks to a leaked investor’s call a few months ago. It’s obviously not clear at this point what Boon’s plans are for the story, and whether we’d be getting a “retelling” a la 2011’s Mortal Kombat that reset the current timeline, or a continuation of MK11‘s story. The Hourglass was further expanded upon in Mortal Kombat 11: Aftermath. The camera zooms in on a single grain of sand, which explodes in something resembling The Big Bang.Īdding to the significance of the sequence is the main antagonist of Mortal Kombat 11 and Keeper of Time, Kronika, used an Hourglass that had the potential to rewind time (and potentially rewrite history). From there, the video cuts to a sequence showing sand falling in an hourglass. And in typical Ed Boon fashion, he ended the video by saying that the team are “not quite done yet”. Yesterday, the Mortal Kombat Twitter account posted a video which featured several members of the development team thanking players for supporting the series for 30 years. And while we don’t have any news as of yet regarding the twelfth entry in the series, a new video appears to hint at what’s to come. NetherRealm is stil playing coy when it comes to the next entry for Mortal Kombat. ![]()
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